Modern Warehouse

By on 22 August 2012
DramaScape

Modern WarehouseGame Masters need quality maps for their miniatures. DramaScape™ is committed to bringing Game Masters the maps they need.

This product has square, hex and no overlays.

This product includes a Modern Warehouse in an urban city setting. There are two streets to the west and east and sidewalks surround it on three sides. To the south is another warehouse. The warehouse and loading docks are enclosed by a stone wall with barbed wire at the top. The only entry point is a gate to the east to get into the loading docks and then the warehouse.

The Player Characters could be lured here by two things. One is the rumors of weapons, possibly even missiles stored in the warehouse for them to acquire. The other rumor is one about a large iron vault stuffed with cash or treasure to steal. Either way, the Player Characters are lured to the warehouse to get either better weapons or valuables to procure more equipment.

Modern WarehouseThe Player Characters will likely need careful planning to extract the goods. Is it possible to scale the walls and cut the fences with wire cutters under the cover of night? Do they stakeout the warehouse and then stalk the A10 transport van to hijack it and disguise themselves as warehouse employees? Bust through the front gate? If this modern warehouse has advanced modern weapons and/or cash to protect, what kind of security and defenses does the facility have? If the crates do have missiles…is there something inside the facility that can use them?

Alternatively, the Player Characters could be hired as security guards to protect the warehouse. They get a big surprise when powerful gangs attack seeking powerful weapons and/or hoards of loot.

You can buy this product from DriveThruRPG/RPGNow.

About Dave McAlister

Dave has been roleplaying for over 30 years, having played and/or run most mainstream systems with the espionage genre being an early favourite. So much so that, in 1999, he started Modus Operandi. That same year he joined the Sarbreenar "Living" campaign team as their plotline controller before moving across to the Living Spycraft campaign team (as UK Regional Branch Director) in 2003. 2003 also saw the birth of UK Role Players as well as Dave's first freelance writing appointment (co-writing World Militaries and consulting on both US Militaries and Battlegrounds, all for Spycraft). Since then, Dave has concentrated on supporting the UK gaming scene. He has organised and run several small, one-day, events and was the RPG Area Manager for Gen Con UK in 2004. His current favourite systems are Dungeons & Dragons (specifically 5th Edition), Savage Worlds and Cinematic Unisystem. He has a (currently neglected) blog at dave.mcalister.org.uk and runs a D&D 5e SRD website at DnD5e.info.

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