- [DramaScape] Lake Prison
- [Ennead Games] Quick Generator: Political Ideology
- REVOLUTIONARIES — American War of Independence RPG
- [Mongoose Publishing] Traveller RPG: The Great Rift & Deep Space Exploration
- [D101 Games] Summer Sale 25% Off
- [Ennead Games] Corporate Babble Generator
- [Mongoose Publishing] Traveller – Reach Adventure 4: Last Flight of the Amuar
[Mongoose Publishing] British Vehicles of World War II
Once continental Europe had fallen to Germany, Britain stood alone against the Axis powers for nearly a year, until Hitler’s attention turned to Russia and America entered the war. As the war turned against Germany, Britain became the launch point for the liberation of Europe and the drive into the heart of the Third Reich. The vehicles produced by Britain were often born from a desperate need and lack of resources but some were nevertheless to become some of the most famous of their type in the war. Even today, the Spitfire is perhaps the best recognised aircraft of all time.
This supplement for Traveller introduces many vehicles that formed the fighting arm of Britain in the Second World War, and provides full details of each, allowing them to be used within games. The weapons unique to Britain are also covered, along with enough information for you to use them in your own games and own vehicle designs.
Uses in Traveller
The vehicles found in this book could potentially form the basis of a campaign set in the Second World War. They may also be of interest to those who are simply curious as to how real-world vehicles can be implemented using the Traveller vehicle design system. However, we suspect many more players will want to actually use them in their games, even on planets far in the future and hundreds of light years away!
We have provided game mechanics for many vehicles, from the humble Daimler armoured car, to the war-winning Avro Lancaster but, at the end of the day, a Lancaster need not look like a Lancaster if it were built to these specifications on an alien world. It could end up looking very different but have the same characteristics listed in this book. By this token, what this book provides is a solid set of military vehicles available at Tech Level 5. A referee can use them to fully flesh out a military force on a Tech Level 5 world and provide interesting variations on themes in order to give his world more depth.
For example, a referee creating a military force for a new world may simply design a single main battle tank for it before moving on to the artillery piece, the fighter plane, and so on. With this book, he can present a military force that has a defined timeline with the development of its vehicles, so there is not just one main battle tank but several, each a replacement of the one before though with all still in service, with the very best units getting the latest generation of tank.
Players can have fun with this book as well, especially if they are engaging in paramilitary actions or running their own mercenary force. What this book will provide them is a list of Tech Level 5 vehicles that, while outmatched by more sophisticated enemies, will be perfectly serviceable (and at a cheaper price!) on more primitive worlds and will be capable of standing up against infantry from higher Tech Levels – at least, until plasma weaponry and missiles become prevalent.