Omnihedron Games Update

By on 5 April 2010

Neil Gow, of Omnihedron Games, has made the following post in the forums:

I have a ton of updates that have all come around at the same time, so I thought I would put them all into one package rather than lots of little announcements.

Empire!
For sometime now I have been wrestling with the rather annoying nomenclature that has grown around my games. Its simply not elegant constantly refering to them as ‘Duty & Honour and Beat to Quarters’ or even ‘D&H/BtQ’. After some deliberation, I have decided that the system really needs an identity of its own. So, from now on, I’ll be refering to the system as ‘Empire!‘ (thanks to IndyPete for the suggestion).

New Books
I have two books slated for release in the coming year. I’m not giving exact dates yet however!

The first book is ‘Duty & Honour: Rise of the Zulu‘ – taking adventures forward to the Anglo-Zulu War of 1879. Playing stiff upper-lipped Redcoats, Boer trackers, Natal native contigent or even civilians (yes, thats right – female characters!) you can take part in the action made famous in ‘Zulu‘ and ‘Zulu Dawn‘ as well as the excellent books by John Wilcox and Saul David. This will be a source book rather than a stand-alone game and will feature the fantastic art of Jonny Gray, a preview of which is shown below.

The second book is ‘Duty & Honour 1810 Miscellany‘. This year’s collection of articles will include material for both Duty & Honour and Beat to Quarters including:

  • Rules and background for the British army in India and the escapades of the East India Company
  • The HMS Sirius and her crew – a fully realised British frigate
  • Rules of customising and combining traits
  • My convention adventures from this year, including ‘The Irish Rover’
  • A guide to politics and patronage in Georgian Britain
  • And much much more.

Developers’ Guide
It has become apparent over the last year that people love to ‘hack’ Empire! games to take the adventure into other times and places. I have heard of World War Two games, Goblin games, Traveller games, Warhammer 40k games and many others. I think it is awesome that people are taking the system and making it their own and I wholeheartedly endorse it. In fact, to make it easier, I am going to publish the core rules for the system on the site sometime this year. These will be the stripped down core rules so that you can take them and make the game you want to play.

Con Attendance
As part of the Collective Endeavour, I’ll be attending a number of conventions this year, selling and playing my games. The itinerary current stands at:

  • Games Expo, Birmingham (June 4-6)
  • Furnace, Sheffield (Oct 9-10)
  • Dragonmeet, London (Nov 27)
  • Conception, Christchurch (Jan 2011)

I’m also going to be attending US GenCon in Indianapolis (Aug 5-8) but as a punter. However, I never travel far without a demo set or two and I fully intend to run a few games.

I am hoping to attend Indiecon and maybe even Concrete Cow but that will have to be decided nearer the time – work issues permitting.

About Dave McAlister

Dave has been roleplaying for over 30 years, having played and/or run most mainstream systems with the espionage genre being an early favourite. So much so that, in 1999, he started Modus Operandi. That same year he joined the Sarbreenar “Living” campaign team as their plotline controller before moving across to the Living Spycraft campaign team (as UK Regional Branch Director) in 2003. 2003 also saw the birth of UK Role Players as well as Dave’s first freelance writing appointment (co-writing World Militaries and consulting on both US Militaries and Battlegrounds, all for Spycraft).

Since then, Dave has concentrated on supporting the UK gaming scene. He has organised and run several small, one-day, events and was the RPG Area Manager for Gen Con UK in 2004. His current favourite systems are Dungeons & Dragons (specifically 5th Edition), Savage Worlds and Cinematic Unisystem. He has a (currently neglected) blog at dave.mcalister.org.uk and runs a D&D 5e SRD website at DnD5e.info.

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