Power Room and Computer Room

By on 6 February 2013

The Power Room and Computer Room is a full-color, 40 x 20 inch, floor plan of a Power Room and a Computer Room, with Hex, Square and No overlay.

This Product includes the VTT files for online play.

The PDF includes a 360° View of the map.

Game Masters need quality maps for their miniatures. DramaScape™ is committed to bringing Game Masters the maps they need.

“Time for a data transfer.”

The Power Room and the Computer Room is a triple room map of a power and computer room with a small connecting corridor and security desk in between them. This product includes a 360-degree panoramic view of the Power Room and the Computer Room.

The rooms can either be used together in a set or used on their own.

The Power Room and the Computer Room are intended for use in near or far future science games. These rooms are suitable for use in a starship, star port, or space station as the station’s or ship’s power and computation centers. The power room can be used in an industrial complex or factory on a planet. The computer room could be used as a server room or secret government facility for storing data on a planet. The computer room could also make an excellent library in a far future game. These rooms could be adapted to a modern setting as advanced cutting edge power stations or data storage for a government or corporation.
The computer room makes a tempting target if it holds secrets.

One scenario is a group of rebels, a rival corporation, or enemy space federation of the government, corporation, or space federation keeping the data a secret make a bold attack on the facility that holds the computer room. They attack the facility by boarding a spaceship or space station or by making a sneak attack on a planet-side factory by attacking it from the outside. Once they get to the computer room, they use their hackers to extract the secret information and then have the hackers plant a computer virus. They then proceed to the power room and shut down the power to remove any automated defenses that would hinder their escape. With the power off, they make their escape with the information.

The Player Characters need to stop the attack from outside or the enemy space marines boarding the ship and then get the power back online. Once they get the power back on, they get a nasty surprise. The hackers put a computer virus into the computer station that activates on reboot. Now the Player Characters need to stop the computer virus from erasing all the data from the memory banks. After all this, the attackers have a major head start but the Player Characters must hunt them down to retrieve the stolen data. This sets up a chase or investigation scene, as they need to try and find them.

About Dave McAlister

Dave has been roleplaying for over 30 years, having played and/or run most mainstream systems with the espionage genre being an early favourite. So much so that, in 1999, he started Modus Operandi. That same year he joined the Sarbreenar “Living” campaign team as their plotline controller before moving across to the Living Spycraft campaign team (as UK Regional Branch Director) in 2003. 2003 also saw the birth of UK Role Players as well as Dave’s first freelance writing appointment (co-writing World Militaries and consulting on both US Militaries and Battlegrounds, all for Spycraft).

Since then, Dave has concentrated on supporting the UK gaming scene. He has organised and run several small, one-day, events and was the RPG Area Manager for Gen Con UK in 2004. His current favourite systems are Dungeons & Dragons (specifically 5th Edition), Savage Worlds and Cinematic Unisystem. He has a (currently neglected) blog at dave.mcalister.org.uk and runs a D&D 5e SRD website at DnD5e.info.

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