- Ken Rolston at The Kraken
- Rick Meints at The Kraken
- The Grognard Files
- Francesca Baerald Interview
- Russell Morrissey Interview
- Sarah Newton Interview
- [Mongoose Publishing] Paranoia: Implausible Deniability
- [Mongoose Publishing] Paranoia: Yellow Clearance Black Box Blues (Remastered)
- Sandy Petersen Interview
- [Just Crunch Games] Three Faces of the Wendigo
[Raging Swan Press] More Dual Format PDFs
Raging Swan Press has added Antipaladins, Fellowship of the Blackened Oak and Road of the Dead to its Dual Format PDF initiative. The downloads at all our partner sites have been updated to include both print and mobile device optimised versions of the relevant files. Customers who have already purchased one or more of those products can simply download the updated versions of these files. There is no extra charge for this service.
You can learn more about Raging Swan’s Dual Format PDF initiative here.
A Pathfinder Roleplaying Game GM’S RESOURCE supplement by Creighton Broadhurst and Martin Tideswell
Champion of evil and dark nemesis of the paladin, the antipaladin stands as a bulwark against the forces of light and weal. Worshipping corrupt gods or foul demons, antipaladins work to spread darkness and chaos throughout the world. Antipaladins often stand at the centre of the blackest, vilest plots besetting the world. Whether as the leader of a foul horde, a lone harbinger of doom or the strong arm of a vile, depraved cult, the antipaladin brings fear, death and destruction wherever he goes. Antipaladins presents seven scions of evil:
Aelire Maiaral (CE female half-elf antipaladin 4)
Petrok Uren (CE male human antipaladin 6)
Steren Wearne (CE female half-elf antipaladin 4/bard 4)
Duerrin Thramek (CE male duergar antipaladin 6/fighter 4)
Eseld Cass (CE female human barbarian 5/antipaladin 7)
Tharon Zaspar (CE male drow antipaladin 8/rogue 3/shadowdancer 2)
Vaerosk Ixuzygax (CE female aasimar half-fiend antipaladin 13)
Each antipaladin benefits from an extensive write-up including notes on their background, personality, mannerisms and distinguishing marks as well as a fully detailed stat block.
Antipaladins contains all the information required to run these foul, depraved opponents, However, to learn more about antipaladins, a GM should check out the Advanced Player’s Guide by Paizo Publishing.
About Fellowship of the Blackened Oak
A Pathfinder Roleplaying Game GM’S RESOURCE supplement by Christian Alipounarian and Creighton Broadhurst
Allied with a power-hungry wyrm obsessed with finding and claiming her birthright, the Fellowship of the Blackened Oak lurk in the shadowed depths of the forest. A powerful alliance of convenience and mutual interests, woe betide any who invade the Fellowship’s woodland home. Each of the Fellowship’s members benefits from an extensive write-up including notes on their background, personality, mannerisms and distinguishing marks as well as a fully detailed stat block.The Fellowship of the Blackened Oak comprises:
Aurakraul (LE female young adult green dragon): Crafty and mighty, this vicious green dragon jealously defends her territory, and is obsessed with her dead parents and their lost lair.
Dhoean Tahlthar (NE male half-elf bard 3/ranger 5): Charming and amoral, Dhoean is interested only in himself and his desires.
Holg (NE male half-orc ranger 8): This taciturn, hulking fellow is passionately devoted to his wife, Vola, but is capable of fearsome acts of violence.
Lafithel Traivanna (CN female elf sorcerer 8): a chaotic, divisive and suspicious woman, Lafithel is nevertheless drawn to Aurakraul and her quest.
Vola (NE female half-orc druid 8): Devoted to Holg, the woodlands, and the Fellowship – in that order – Vola is the latter’s spiritual backbone.
About Road of the Dead
A Pathfinder Roleplaying Game GO PLAY adventure for four 3rd-level PCs
Centuries ago, the Tuath were a mighty folk who strove against the goblins of the Tangled Wood for dominion over that ancient place. Defeated by treachery and their feral, warlike enemies the Tuath’s civilisation was thrown down. Their settlements were sacked, their places of strength broken open and their holy places despoiled; the few survivors melted away into the trackless gloom of the deep forest leaving behind nothing but remnants of their once-great culture. The Road of the Dead, a ceremonial pathway representing a soul’s journey to the underworld, is one such fragment that yet lingers in the Tangled Wood awaiting the brave or the foolhardy. A cunningly designed death-trap, it hides the forgotten treasures and legends of a fallen people.