Realm Guide 15: The Salt Marsh

By on 1 June 2014

The verdant landscape of the Salt Marsh has lured many a curious traveler to his death. For sure it is rich in ruins untouched by human hands, but it is also home to fierce gator­men whose ancient civilization is threatened by civil war, as well as more dangerous foes.

Inside you’ll find:

  • Insight into the problems besetting the gatormen.
  • An overview of the many perils facing explorers.
  • A look at the gatormen’s society and military.
  • Trading opportunities.
  • 6 new diseases, 2 new herbal remedies, and 12 new types of flora.
  • 15 new locations to explore, including the City of Frogs and Temple of Taweret.
  • 1 new major NPC.
  • Ideas for why heroes may visit the Salt Marsh and adventure seeds.
  • 2 new minor deities – Sarkeb, god of the gatormen, and Taweret, minor deity of crocodile slaying.
  • 2 new monsters, including the much-feared croco-sphinx.

About Dave McAlister

Dave has been roleplaying for over 30 years, having played and/or run most mainstream systems with the espionage genre being an early favourite. So much so that, in 1999, he started Modus Operandi. That same year he joined the Sarbreenar “Living” campaign team as their plotline controller before moving across to the Living Spycraft campaign team (as UK Regional Branch Director) in 2003. 2003 also saw the birth of UK Role Players as well as Dave’s first freelance writing appointment (co-writing World Militaries and consulting on both US Militaries and Battlegrounds, all for Spycraft).

Since then, Dave has concentrated on supporting the UK gaming scene. He has organised and run several small, one-day, events and was the RPG Area Manager for Gen Con UK in 2004. His current favourite systems are Dungeons & Dragons (specifically 5th Edition), Savage Worlds and Cinematic Unisystem. He has a (currently neglected) blog at and runs a D&D 5e SRD website at

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