Realms of Alfheim

By on 19 February 2013

Beyond the barrier of the mortal realm lies Alfheim, a tapestry of fey domains ruled by powerful lords. Here the changing of the seasons do more than alter the weather or transform the color of leaves. As the seasons wax and wane and the fey courts switch positions, so the very landscape changes. Beautiful and ugly, welcoming and threatening, the fey realms are walked only by madmen and heroes, for even the Seelie realms are not without dangers.

This supplement details 18 fey realms and provides notes on their opposite domain.

This product is an expansion to Region Guide #53: Alfheim.

About Dave McAlister

Dave has been roleplaying for over 30 years, having played and/or run most mainstream systems with the espionage genre being an early favourite. So much so that, in 1999, he started Modus Operandi. That same year he joined the Sarbreenar “Living” campaign team as their plotline controller before moving across to the Living Spycraft campaign team (as UK Regional Branch Director) in 2003. 2003 also saw the birth of UK Role Players as well as Dave’s first freelance writing appointment (co-writing World Militaries and consulting on both US Militaries and Battlegrounds, all for Spycraft).

Since then, Dave has concentrated on supporting the UK gaming scene. He has organised and run several small, one-day, events and was the RPG Area Manager for Gen Con UK in 2004. His current favourite systems are Dungeons & Dragons (specifically 5th Edition), Savage Worlds and Cinematic Unisystem. He has a (currently neglected) blog at and runs a D&D 5e SRD website at

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