Skull Throne

By on 22 January 2013

This Product is a 16 x 30 inch, full color floorplan of a fantasy throne room.

It comes with Square, Hex and No Ovelays and includes the VTT files for online use.

Includes a 360° View of the map.

Game Masters need quality maps for their miniatures. DramaScape™ is committed to bringing Game Masters the maps they need.

The Skull Throne module is a single room map with a giant throne of bones.

The Skull Throne is intended for use in Fantasy or Horror games. It could also make an excellent alien throne room in a Science Fiction game.

One adventure with the Skull Throne could be a large city with a massive sewer system starts experiencing a string of murders at night with an ever-increasing death toll. The Player Characters are hired to investigate the murders by the town’s leaders who are under a lot of political pressure to stop the murders. The Player Characters might find out about what is happening by making streetwise tests to question witnesses who have seen shuffling creatures coming from the city sewers or successfully tracking the footsteps of skeletons from the murder sites. Once in the sewers, the Player Characters have to fight off any number of carrion eaters before coming upon a horde of skeletons. The skeletons are going to the surface.

The Player Characters can choose to engage them or to sneak by them. Once they either defeat the skeleton hordes or sneak past, they find the skull throne room. Sitting on the skull throne is a necromancer who has been killing the townsfolk and raising them as skeletons slowly but surely building an army. The necromancer hates the town leaders and wants them overthrown. The necromancer has quite a few tricks up his sleeve. For example, he could animate the chained skull heads, using them to try and bite anyone who gets near him and some powerful skeleton bodyguards as well. The Player Characters need to defeat the necromancer to save the city.

About Dave McAlister

Dave has been roleplaying for over 30 years, having played and/or run most mainstream systems with the espionage genre being an early favourite. So much so that, in 1999, he started Modus Operandi. That same year he joined the Sarbreenar “Living” campaign team as their plotline controller before moving across to the Living Spycraft campaign team (as UK Regional Branch Director) in 2003. 2003 also saw the birth of UK Role Players as well as Dave’s first freelance writing appointment (co-writing World Militaries and consulting on both US Militaries and Battlegrounds, all for Spycraft).

Since then, Dave has concentrated on supporting the UK gaming scene. He has organised and run several small, one-day, events and was the RPG Area Manager for Gen Con UK in 2004. His current favourite systems are Dungeons & Dragons (specifically 5th Edition), Savage Worlds and Cinematic Unisystem. He has a (currently neglected) blog at dave.mcalister.org.uk and runs a D&D 5e SRD website at DnD5e.info.

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