Stitch – playtesters/feedback needed

By on 8 May 2013

Once upon a time Iain McAllister of The Giant Brain was working on a game called ‘Stitch’ which was heavily inspired by 12 Monkeys. He got it to a point where he was quite happy with it but around about that time he sort of lost interest in developing RPGs. His gaming group didn’t really like playing the more indie flavoured games he was designing and so he was unable to really polish the game off.

Anyway, he recently put The Giant Brain onto Google+ and Joe Prince asked him about Stitch’s progress. He’s tidied it up a bit and you can find the rules and required sheets over on his site.

So here is a quick overview:

The game is set after an apocalypse that has wiped out the majority of the human race. The Administration that runs the bunker that the remainder of the population lives in are experimenting with sending people back in time to discover what happened. Each of the characters has been chosen for this mission because for some reason they have been identified as having had something to do with the apocalypse, their Residual Time Signature puts them close to the Event. The characters can’t remember what they did to contribute to the event, that is what the game will tell us.

Each player takes it in turn to GM a single episode of the mission, called a Knot, which happens in real time for the players. Each Knot is 30 mins long that happens in real time for the players. During a Knot the objective of the GM is to shift blame for the Event away from his character and onto the others, whilst the other players are trying to do the exact opposite. Once each player has GMed a single Knot the game ends and their is a fallout based on how much blame has been placed on them over the course of the game.

The game is reasonably complete in its current form but needs a bunch more playtesting and a bunch more examples. He’s hoping the folks here who are so inclined can help him out with that. You can download the rules and sheets from here and post comments/questions over in the forum.

About Dave McAlister

Dave has been roleplaying for over 30 years, having played and/or run most mainstream systems with the espionage genre being an early favourite. So much so that, in 1999, he started Modus Operandi. That same year he joined the Sarbreenar “Living” campaign team as their plotline controller before moving across to the Living Spycraft campaign team (as UK Regional Branch Director) in 2003. 2003 also saw the birth of UK Role Players as well as Dave’s first freelance writing appointment (co-writing World Militaries and consulting on both US Militaries and Battlegrounds, all for Spycraft).

Since then, Dave has concentrated on supporting the UK gaming scene. He has organised and run several small, one-day, events and was the RPG Area Manager for Gen Con UK in 2004. His current favourite systems are Dungeons & Dragons (specifically 5th Edition), Savage Worlds and Cinematic Unisystem. He has a (currently neglected) blog at dave.mcalister.org.uk and runs a D&D 5e SRD website at DnD5e.info.

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