Street Level

By on 6 October 2012
DramaScape

Street LevelStreet Level is a 48 x 30 inch, full color floorplan of a SciFi Road Junction, with Hex, Square and No overlay.

This Product includes the VTT files for online play.

Game Masters need quality maps for their miniatures. DramaScape™ is committed to bringing Game Masters the maps they need.

The street level module includes a futuristic science fiction street on a city block.

This module can be used in various ways. The first thing to decide is whether the streets still use cars on the ground or perhaps are using flying cars. For ground cars, the traffic from the north flows one way south able to only make right turns to merge with westbound traffic on the main road and traffic from the south flows only north and able to only make right turns and merge with eastbound traffic.

With flying cars, traffic changes considerably by adding height to the equation. This makes chase scenes rather interesting, since now traffic signs are likely not red, yellow, green, but instead could have up arrows, green, down arrows to signal a change in height of a story, continue forward at normal elevation, or go down a height of a story. The Player Characters could be involved in a bizarre chase with flying cars as traffic patterns change and cars may be flying at them in their current lane if they don’t pay attention to the elevation shift signals whether they are chasing someone or being chased. The chase could even involve the subway station with the flying car entering the subway trying to escape the Player Characters or the Player Characters diving into the subway to avoid pursuit, adding the additional dangers of a massive station, subway tunnels, supersonic subway cars, and people to an already hectic chase.

The chase can also be centered on the tram line, with the Player Characters trying to intercept the tram or prevent others from intercepting the tram, adding another element to the chase scene. This works well for either ground cars or flying cars as well.

About Dave McAlister

Dave has been roleplaying for over 30 years, having played and/or run most mainstream systems with the espionage genre being an early favourite. So much so that, in 1999, he started Modus Operandi. That same year he joined the Sarbreenar “Living” campaign team as their plotline controller before moving across to the Living Spycraft campaign team (as UK Regional Branch Director) in 2003. 2003 also saw the birth of UK Role Players as well as Dave’s first freelance writing appointment (co-writing World Militaries and consulting on both US Militaries and Battlegrounds, all for Spycraft).

Since then, Dave has concentrated on supporting the UK gaming scene. He has organised and run several small, one-day, events and was the RPG Area Manager for Gen Con UK in 2004. His current favourite systems are Dungeons & Dragons (specifically 5th Edition), Savage Worlds and Cinematic Unisystem. He has a (currently neglected) blog at dave.mcalister.org.uk and runs a D&D 5e SRD website at DnD5e.info.

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