Sunken Ship

By on 4 September 2014

This is a 48 x 30 inch Battlemap of a Sunken Ship, it has Hex, Square and No Overlays, it also includes the VTT files for online play.

“There is a shipwreck buried in a trench below. Approaching the wreck now…”

[Sound of an explosion on the radio, followed by rushing water, then static]

“Team One come in. Team One come in! Send in Team Two. Find out what happened to Team One!”

DramaScape dives down into the depths of the ocean with our latest map!

Sunken Ship is a single map of a shipwreck buried in a trench on the ocean floor surrounded by mines.

Sunken Ship is intended for use in Modern games due to the presence of mines on the map. For a fantasy game, the mines can be described as shelled, spiked creatures that dwell on the seabed floor instead though. When approached, they expel their spikes with a propulsive jet rather than explode like the mines. Growing new spikes takes time, so these creatures can only fire once during an encounter (This makes them into a fantasy mine equivalent).

Adventure Hook For This Map

Deadly Exploration: Ocean explorers discover a shipwreck on the bottom of the ocean floor. Unfortunately for the first team, they run afoul of one of the mines. Team Two, the player characters, are tasked with finding out what happened to Team One.

When they arrive at the bottom of the ocean floor, through the use of a deep sea exploration vessel and/or diving suits, they find Team One’s vessel destroyed and Team One dead. The blood has attracted sharks who are consuming Team One’s bodies. Team Two has to defeat or drive off the sharks and bypass or disarm the mines to reach the deep sea wreck…

You can buy this product from DriveThruRPG/RPGNow.

About Dave McAlister

Dave has been roleplaying for over 30 years, having played and/or run most mainstream systems with the espionage genre being an early favourite. So much so that, in 1999, he started Modus Operandi. That same year he joined the Sarbreenar "Living" campaign team as their plotline controller before moving across to the Living Spycraft campaign team (as UK Regional Branch Director) in 2003. 2003 also saw the birth of UK Role Players as well as Dave's first freelance writing appointment (co-writing World Militaries and consulting on both US Militaries and Battlegrounds, all for Spycraft). Since then, Dave has concentrated on supporting the UK gaming scene. He has organised and run several small, one-day, events and was the RPG Area Manager for Gen Con UK in 2004. His current favourite systems are Dungeons & Dragons (specifically 5th Edition), Savage Worlds and Cinematic Unisystem. He has a (currently neglected) blog at dave.mcalister.org.uk and runs a D&D 5e SRD website at DnD5e.info.

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