Supplement 13: Starport Encounters

By on 18 October 2013

It happens to every referee at one time or another. The players jump in-system, dock at a starport, offload passengers and cargo, and then ask a string of questions.

‘So, what other ships are in the port?’

‘This cargo of pharmaceuticals – which does it actually contain?’

‘I go to the bar for a few drinks. Who else is around right now?’

This book will allow you to answer those questions with the minimum of effort, giving every appearance to your players that you have created your universe down to the very last detail. You come off looking like a World Class referee, while your players have the joy of experiencing a bustling universe where there are plenty of other people around who clearly have their own lives to lead, making it feel like a real, living, breathing place.

Supplement 13: Starport Encounters provides you with hundreds of fellow travellers, cargoes and starcrews, any of which can lead to a brand new adventure.

You can buy this product from DriveThruRPG/RPGNow.

About Dave McAlister

Dave has been roleplaying for over 30 years, having played and/or run most mainstream systems with the espionage genre being an early favourite. So much so that, in 1999, he started Modus Operandi. That same year he joined the Sarbreenar "Living" campaign team as their plotline controller before moving across to the Living Spycraft campaign team (as UK Regional Branch Director) in 2003. 2003 also saw the birth of UK Role Players as well as Dave's first freelance writing appointment (co-writing World Militaries and consulting on both US Militaries and Battlegrounds, all for Spycraft). Since then, Dave has concentrated on supporting the UK gaming scene. He has organised and run several small, one-day, events and was the RPG Area Manager for Gen Con UK in 2004. His current favourite systems are Dungeons & Dragons (specifically 5th Edition), Savage Worlds and Cinematic Unisystem. He blogs at dave.mcalister.org.uk.

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