The Landing

By on 13 November 2013

This Product is a 48 x 30 inch, full color floorplan of a Beach Landing.

The Product comes with the Hex, Square and No Overlay versions and the Virtual Tabletop Maps.

[Crashing sound and a whoosh of water surging in below deck] “Damn these rocks this far from shore! Hold onto your hats and grab a line, we’re gonna crash!”

The landing is a single map having three major terrains. The western edge of the map is a combination of grass and trees at a higher elevation. The center of the map is a beachhead consisting of rocks and shrubs on top of sand with a single pier extending from the beach. The eastern edge of the map is water with rocky shallows and three scattered dinghies along the shore.

The landing is intended for use in fantasy and modern settings. As a map with three terrains, it also makes an interesting wargaming map.

One wargaming scenario is an invasion of an island. The defender controls the western side of the map with reinforcements coming from the jungle. The attacker controls the eastern edge of the map with reinforcements pouring out from the dinghies (and any other ships the attacker can place in the eastern sea area). The two sides meet in the beachhead for a pitched battle for control of the island.

An adventure hook for use with this product.

Hull Breach: The dangerous shoals around the island breached the player character’s vessel and caused them to crash. They have taken three dinghies to the shore to find lumber to either patch the ship if possible or create a new ship from materials if necessary. But to get the wood, they are going to have to fight through the island’s inhabitants whether they are people or creatures protecting their territory and guard the other sailors gathering the materials.

You can buy this product from DriveThruRPG/RPGNow.

About Dave McAlister

Dave has been roleplaying for over 30 years, having played and/or run most mainstream systems with the espionage genre being an early favourite. So much so that, in 1999, he started Modus Operandi. That same year he joined the Sarbreenar "Living" campaign team as their plotline controller before moving across to the Living Spycraft campaign team (as UK Regional Branch Director) in 2003. 2003 also saw the birth of UK Role Players as well as Dave's first freelance writing appointment (co-writing World Militaries and consulting on both US Militaries and Battlegrounds, all for Spycraft). Since then, Dave has concentrated on supporting the UK gaming scene. He has organised and run several small, one-day, events and was the RPG Area Manager for Gen Con UK in 2004. His current favourite systems are Dungeons & Dragons (specifically 5th Edition), Savage Worlds and Cinematic Unisystem. He has a (currently neglected) blog at dave.mcalister.org.uk and runs a D&D 5e SRD website at DnD5e.info.

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