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The League of Seven – A Sci-Fi Campaign Setting
THE LEAGUE OF SEVEN
A SKETCH Science Fiction Roleplaying game and Campaign Setting
This is the year 1100 AA by First Kerraph reckoning.
The collision between two rival Clan starships over a planet three thousand light years from home was the beginning of the Civil War. The Ruling Clans would tear themselves apart. It took two hundred years to build their vast empire. It would take another hundred to tear it all down again. Millions of lives lost. Whole star systems ravaged and exploited. Colonies destroyed or cut off. The Hypercom Network destroyed. The colonies called, cried, screamed for help. But none was coming. They were abandoned, along with any hope that the future of humanity was anything but dark. It would take the death of a Kerraph Empress to end the conflict, killed by the greed of the Clan Lords who had been given their power by the Wooden Throne. The fighting slowed, then stopped. The people of the Ruling Clans looked at each other as if for the first time and realised what it was they were doing – threatening the end of the human race. The war was over. For the next five hundred years the new LEAGUE OF SEVEN would rebuild. Devastated homeworlds needed to be reconstructed, mentally and physically. To do this, the colonies would have to be left to their own devices because where one planet would need aid there would surely be others and the Clans needed all the resources they could muster from what was left of their own worlds. It was decided, with much despair, that the colonies should be put to one side whilst the League rebuilt. Billions of people were left to their own devices, far out into the void. Their existence was ignored.
But from the depths of space came a transmission that would stop all in their tracks and make them wonder – what had happened to our colonies? Where the signal came from was unknown. Who it was, unknown. But the signal came from the depths of space, pleading for aid, like a child waking from a nightmare. How long had the signal been travelling? Why this one signal, and no others? Questions. Questions that could only be answered by one form of action. The Abandoned Colonies were still out there, and it was the duty of those who had cut them off to bring them back into the fold. It was time to find the lost people of the Ruling Clans. The adventurous spirit of the people had spoken.
It was time for the Reunion.
This 129 page PDF contains everything you need to play in the Campaign Setting of The League Of Seven using the SKETCH system or any other RPG of your choice, including:
The complete SKETCH system for easy rules-light roleplaying, including rules for starships and space travel with a full introduction on roleplaying to help new players into the hobby.
A detailed Gamesmaster’s Section, providing hints and tips on designing and running a science fiction roleplaying game.
A complete guide to creating your own simple worlds and star systems.
A Shadowed History – A Brief History of The League of Seven detailing the structure of the League, the Clans and the Clan Lords, and a simple A-Z to help you get started.
The Reunion, help and hints on exploring the Abandoned Colonies and what to expect.
Ideas on careers for your player characters, and a few sample characters to give you an idea of what kind of people are out there.
A complete location to game in – Lowlight Stellarstation, a gateway to the Abandoned Colonies.
The Operation – A complete adventure on a war-torn colony far from the Clan Homeworlds.
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