[Triple Ace Games] Leagues of Cthulhu Kickstarter

By on 9 November 2016
[Triple Ace Games] Leagues of Cthulhu Kickstarter Triple Ace Games

“It is absolutely necessary, for the peace and safety of mankind, that some of earth’s dark, dead corners and unplumbed depths be left alone; lest sleeping abnormalities wake to resurgent life, and blasphemously surviving nightmares squirm and splash out of their black lairs to newer and wider conquests.”
—H.P. Lovecraft

The light of science has yet to banish the darkness of the supernatural from the Victorian world. Yet lurking beyond what is a mere shadow of horror is a far more darker and malevolent reality – a world where sanity can be shredded in an instant by the startling revelations that mankind is ultimately an insignificant speck of dust in an uncaring universe inhabited by immense and hostile beings from beyond space and time.

Inspired by the works of H. P. Lovecraft, Leagues of Cthulhu explores the mind-rending terror of the Cthulhu Mythos.

This book is set a generation earlier than Lovecraft’s works, which were primarily based in the 1920s and 1930s. Lovecraft’s canon has yet to become reality for the fictional world of Leagues of Adventure, meaning it is your adventurers who have the dubious honor of being the first to explore risen R’lyeh, scale the Mountains of Madness, or locate the lost city of Sarnath.

Is this a standalone RPG?


This book is an expansion designed for use with Leagues of Adventure, a roleplaying game of Victorian exploration, derring-do, and steampunk weird science. The contents will be compatible with other Ubiquity-powered games, though. However, if you want all the rich background information on the Victorian world into which Leagues of Cthulhu snugly fits, you’ll needLeagues of Adventure.

Regardless of your Ubiquity setting of choice, possession of the Leagues of Gothic Horror core book is essential as we are not repeating the rules for using occult tomes or magic, nor the new horror-related Leagues, Talents, Flaws, and weird science devices, introduced in that volume.

What’s the difference between this and Chaosium’s Cthulhu by Gaslight?

While the two games are set in the same era, Gaslight, while a great book, focuses solely on Victorian Britain. Leagues of Adventure already covers the Victorian world, allowing us to focus the contents of this book purely on the Cthulhu Mythos of the late Victorian era.

Kickstarter: kickstarter.com/projects/1588759266/leagues-of-cthulhu

About Dave McAlister

Dave has been roleplaying for over 30 years, having played and/or run most mainstream systems with the espionage genre being an early favourite. So much so that, in 1999, he started Modus Operandi. That same year he joined the Sarbreenar "Living" campaign team as their plotline controller before moving across to the Living Spycraft campaign team (as UK Regional Branch Director) in 2003. 2003 also saw the birth of UK Role Players as well as Dave's first freelance writing appointment (co-writing World Militaries and consulting on both US Militaries and Battlegrounds, all for Spycraft). Since then, Dave has concentrated on supporting the UK gaming scene. He has organised and run several small, one-day, events and was the RPG Area Manager for Gen Con UK in 2004. His current favourite systems are Dungeons & Dragons (specifically 5th Edition), Savage Worlds and Cinematic Unisystem. He has a (currently neglected) blog at dave.mcalister.org.uk and runs a D&D 5e SRD website at DnD5e.info.

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